- Introduction
- Rust Crates
- 1. polymap
- 1.1. Land
- 1.2. GM
1.3. Mask
1.4. Path
1.5. Patch
- 2. polydimension
- 2.1. Vec
- 2.2. Face & RP
- 2.3. Dir
- 2.4. Location
- 3. polygenerator
- 3.1. Builder
- 3.1.1. Block & BV
- 3.1.2. BasicBuilder
- 3.2. Transformer
- 3.2.1. Plane & PV
- 3.2.2. BasicTransformer
- 3.3. Extractor
- 3.3.1. BasicExtractor
- 3.4. Designer
- 3.4.1. Random
- 3.5. Generator
- 3.5.1. Builtin Map
3.5.2. Custom Map
4. polygame
4.1. Setup
4.1.1. Map Generation
4.1.2. Map Mask
4.2. Game Loop
4.2.1. Player Move
4.2.2. Win/Lose Check
4.2.3. Natural Update
4.2.4. Mask & Patch
4.3. Builtin Bot
- 5. polyserver
- 5.1. Player
- 5.2. Room
5.3. Game
5.4. Network
- WebAssembly Library
- 6. polywasm
- TypeScript Packages
- 7. polyclient
- 8. polyrenderer
- 9. polyui
- Community
10. polyevent
10.1. Event History